GC FSM is making progress
GC FSM is now compatible with Unreal 4.19! It still works with 4.18, of course. I also have good news from the Unreal Marketplace team: they contacted me saying that the code review is scheduled this week. Pending any changes that they will request, I am confident I’ll be able to deliver the plugin soon! In the meantime, I am already working on more example projects to show off the power of GC FSM! Also on my TODO list: BT task nodes for launching FSMs and triggering events from behaviour trees.
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