GC FSM v1.5.3: bug fixing time!

Another minor release to fix a few bugs. First of all, there was a regression on Unreal 4.20: under certain circumstances, FSMs would stop and disappear unexpectedly. It turned out the problem was caused by the recent optimizations in the garbage collector. Many thanks to users eanticev, Albie_123 and woodzong for their very detailed reports ...

GC FSM on Sale!

in GC FSM. Posted 5 June 2018
GC FSM participates to the Unreal Marketplace Summer Sales and is now available at a 30% discount for a limited time! GC FSM brings you the expressive power of hierarchical, network replicated, finite state machines in your blueprints.

GC FSM v1.1 available on the Marketplace

in GC FSM. Posted 16 April 2018
Version v1.1 of GC FSM is now available on the Unreal Marketplace. The Example Projects page page has been updated with a new project showcasing the new features. The documentation pages will updated soon. Here are the new features in v1.1, in case you missed them: Support for Unreal 4.18, since I know a lot ...

Submitted version 1.1!

in GC FSM. Posted 13 April 2018
I’m pleased to announce that I’ve submitted version 1.1 of the plugin yesterday. I’ll make a further announcement when it will be published. New things in this version: Support for Unreal 4.18, since I know a lot of you are still using it. New function to pause/resume all the FSMs of a specific context. All ...