GC FSM v1.5.3: bug fixing time!
Another minor release to fix a few bugs.
First of all, there was a regression on Unreal 4.20: under certain circumstances, FSMs would stop and disappear unexpectedly. It turned out the problem was caused by the recent optimizations in the garbage collector. Many thanks to users eanticev, Albie_123 and woodzong for their very detailed reports that allowed me to found the bug in no time!
Second, nativization of blueprint including FSMs didn’t work properly and is now fixed. Thanks to user eanticev for the report.
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