Monthly Archives: August 2018

GC FSM v1.5.3: bug fixing time!

Another minor release to fix a few bugs. First of all, there was a regression on Unreal 4.20: under certain circumstances, FSMs would stop and disappear unexpectedly. It turned out the problem was caused by the recent optimizations in the garbage collector. Many thanks to users eanticev, Albie_123 and woodzong for their very detailed reports ...