GC FSM v1.4 with Network Replication available on the Marketplace
A major breakthrough in version 1.4 of GC FSM available now on the Unreal Marketplace: network replication! Now you can have your replicated actors run one or more FSMs and all the proxies are automatically kept in sync with the authority with minimal effort! All is performed behind the scenes with reliable RPCs. And it works for sub-FSMs too! Be sure to read the documentation page before using it. A word of disclaimer: the feature is still marked as “experimental” in this version, I’m eagerly awating user feedback for possibile improvements!
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