Monthly Archives: April 2018

GC FSM v1.1 available on the Marketplace

in GC FSM. Posted 16 April 2018
Version v1.1 of GC FSM is now available on the Unreal Marketplace. The Example Projects page page has been updated with a new project showcasing the new features. The documentation pages will updated soon. Here are the new features in v1.1, in case you missed them: Support for Unreal 4.18, since I know a lot ...

Submitted version 1.1!

in GC FSM. Posted 13 April 2018
I’m pleased to announce that I’ve submitted version 1.1 of the plugin yesterday. I’ll make a further announcement when it will be published. New things in this version: Support for Unreal 4.18, since I know a lot of you are still using it. New function to pause/resume all the FSMs of a specific context. All ...

Example projects updated

in GC FSM. Posted 6 April 2018
The example project has been recreated from scratch using Unreal 4.19. This version fixes the missing dependency with the GC FSM plugin as downloaded from the Marketplace. On the other hand I added some functional tests that will help me check future releases, to avoid breaking changes. Get the example project here.
Tags gcfsm